- Date: april 2017
- Duration: 8 months
- Role: interaction designer
- Team: Valérie Pierrehumbert
- Tools: illustrator, after effects, sketch, invision, draw.io
Deadline was designed for Salone Ludico, an exhibition organised by the Media Design section of HEAD—Genève. It is a hybrid game exploring the trials and tribulations of a graphic designer. Players become graphic designers themselves, and are commissioned to make projects for clients. To win, on the app you have to complete your checklist in the allotted time, by fulfilling tasks day after day. Using the cards, you can attack and defend yourself, but you need to be careful as the other players and the application itself will do their best to block you along the way. This project was a teamwork about designing the gameplay and a working prototype of a game.